GETTING STARTED

Runner basics

THE MAIN LOOP

How a run works

Main Runner

The Main Runner is the heart of the game. Your primary objective is to build a massive, powerful crowd, break through the hexagon blocks at the end of the level, and reach the giant gate to advance your Era.

Runner approaching blocks in a Modern Era level
Runner approaching blocks in a Modern Era level
ON THE TRACK

In-level objects & obstacles

While running, you will encounter various objects that can help or hinder your squad.

  • Capacity obstacles

    Shooting these fills up your Capacity Bar. As this bar reaches specific milestones, the number of warriors waiting for you inside upcoming Glass Domes increases.

  • Glass domes

    Time Boxes

    These contain allied warriors you can recruit. The number of warriors inside is determined by your Capacity Bar (maximum 5).

    Mechanic: Shooting the glass dome before you reach it will level up the warriors inside, making them stronger before they join your crowd!

ON THE TRACK

Stat gates and enemies

Stat gates

Transparent gates that modify your Fire Rate, Range, or Damage.

  • Shooting them increases their value (e.g., turning a -10 into a +20).
  • If a gate remains negative and you cannot raise it in time, you can strafe left or right to avoid it entirely.
Runner approaching green stat gates
Runner approaching green stat gates
FINISH THE LEVEL

Level-end hexagons

Arranged in 3 rows right before the Era/Timeline gate.

Their health scales up from lowest (first row) to highest (last row).

  • You must deal enough damage to break a path through them. If you fail to break them and crash into a solid hexagon, your crowd is wiped out and you must retry the level.
  • Every broken hexagon grants Gold Coins.
  • Diamonds: Every 2 rows, a Diamond will spawn on top of a hexagon. Breaking that specific hexagon awards the Diamond.
Runner approaching the next Timeline gate
Runner approaching the next Timeline gate
ON THE TRACK

Pickups

  • Coin piles

    Scattered throughout the level. Simply run your squad over them to collect Gold Coins.

  • Chest key in ice

    A block of ice with a health bar containing a Chest Key. Deal enough damage to break the ice and claim the key before you pass it.

    Unlocks at Timeline 4.

  • Diamond piles

    A large diamond cluster with a health bar. As you shoot it, small pieces of diamonds chip off and are collected. Dealing enough damage will break the entire pile.

OPTIONAL BOOSTS

Rewarded ad boosts

To help you push through difficult stages, the game offers two optional ad-based boosts:

  • End-of-Level Coin Multiplier

    Upon completing or failing a level, you can watch an ad to multiply the Gold Coins you just collected. There is no daily limit to this feature.

  • +2 Starting Warriors (Unlocks at Timeline 1, Era 3)

    Before a level begins, you can watch an ad to add +2 extra warriors to your starting crowd. This boost only applies to the current level attempt and has a strict limit of 3 uses per day.